2.5.8 IDeckLinkVideoFrame3DExtensions Interface

The IDeckLinkVideoFrame3DExtensions interface allows linking of video frames in left eye / right eye pairs, to support 3D capture and playback.

Note

This interface is applicable only to DeckLink devices which support 3D features, such the DeckLink 4K Extreme.

All frames belonging to a 3D stream can be queried for an IDeckLinkVideoFrame3DExtensions interface, which indicates whether this frame is a left or right-eye frame and allows access to the right eye frame if this frame is a left eye frame.

Note

For playback, the user must implement the IDeckLinkVideoFrame3DExtensions interface that is queried from a frame. These frames can be made by calling CreateVideoFrame or CreateVideoFrameWithBuffer, and then use IDeckLinkMutableVideoFrame::SetInterfaceProvider() to provide a user-implemented IDeckLinkVideoFrame3DExtensions interface. Alternatively the user can make a custom frame object that implements at least IDeckLinkVideoFrame, IDeckLinkVideoBuffer and IDeckLinkVideoFrame3DExtensions interfaces.

Related Interfaces

Interface

Interface ID

Description

IDeckLinkVideoFrame

IID_IDeckLinkVideoFrame

An IDeckLinkVideoFrame3DExtensions object interface may be obtained from IDeckLinkVideoFrame using QueryInterface

2.5.8.1 IDeckLinkVideoFrame3DExtensions::Get3DPackingFormat method

BMDVideo3DPackingFormat IDeckLinkVideoFrame3DExtensions::Get3DPackingFormat();

The Get3DPackingFormat method indicates whether the video frame belongs to the left eye or right eye stream.

Returns:

Either bmdVideo3DPackingRightOnly or bmdVideo3DPackingLeftOnly. See BMDVideo3DPackingFormat for more details.

2.5.8.2 IDeckLinkVideoFrame3DExtensions::GetFrameForRightEye method

HRESULT IDeckLinkVideoFrame3DExtensions::GetFrameForRightEye(IDeckLinkVideoFrame **rightEyeFrame);

The GetFrameForRightEye method accesses the right eye frame of a 3D pair.

Parameters:

rightEyeFrame – The right eye frame. This object must be released by the caller when no longer required.

Return values:
  • E_INVALIDARG – The parameter is invalid.

  • S_FALSE – This frame is the right eye frame.

  • S_OK – Success